Charades Suggestions: 200+ Words for Any Group

The best suggestions for charades game night are concrete, physical and specific: "washing a car" beats "cleanliness" every single time. If a word can be mimed with your whole body in under ninety seconds and has a narrow set of likely guesses, it works. If it lives only in your head as an idea, it does not, no matter how clever it sounds when you write it on the slip.
Below are more than two hundred words sorted by difficulty, age and theme, plus the short test that tells you in five seconds whether a suggestion belongs in the bowl. Skip straight to the lists if you are already mid-game and somebody is waiting on you.
What Is Charades, in One Paragraph
If you have never run a round, here is what is charades in practice: one player draws a word or phrase and acts it out silently while their team shouts guesses against a timer. No talking, no mouthing words, no pointing at real objects in the room. Everything else is fair game, including the standard gestures for the category, the number of words, and "sounds like." The whole appeal is that a group of adults will happily flap their arms like a chicken in front of each other, and nobody minds.
The Five-Second Test for Any Suggestion
Before a word goes in the bowl, ask three quick questions.
Can you picture the first gesture right now? If your brain returns a clear opening move — mimed steering wheel, mimed fishing rod, mimed sneeze — the word is actable. If you have to plan a small play in three acts, put it back.
How many guesses is this away from obvious? "Penguin" is one or two guesses from a waddling actor. "Bird" is technically easier to act and much harder to land, because the guessers will burn through sparrow, eagle, flying, airplane and Superman before they say the plain word. Specific beats general almost every time.
Does everyone in the room know it? A movie from a decade nobody at the table has watched is not a hard word, it is an impossible one. Match the deck to the people. This is the single biggest reason a game stalls, and it has nothing to do with acting skill.
Easy Charades Suggestions
These are the warm-up words. Use them for kids, for the first two rounds, and for anyone who has never played.
Sleeping, Swimming, Brushing teeth, Elephant, Monkey, Snowman, Birthday cake, Basketball, Fishing, Dancing, Reading a book, Riding a bike, Flying a kite, Ice skating, Playing guitar, Washing dishes, Jumping rope, Sneezing, Eating spaghetti, Cat, Dog, Rain, Blowing out candles, Tying shoelaces, Painting a wall, Driving a car, Climbing a ladder, Drinking soup, Waving goodbye, Taking a photo.
Medium Charades Suggestions
Once the group is warm, these keep the energy up without stalling a turn.
Roller coaster, Volcano erupting, Tightrope walker, Vending machine, Traffic jam, Beekeeper, Tug of war, Karate, Hula hooping, Snow angel, Bowling, Surfing, Auctioneer, Fire alarm, Milking a cow, Shoveling snow, Building a sandcastle, Wrapping a present, Parking a car, Blowing up a balloon, Juggling, Skateboarding, Vacuuming, Doing laundry, Changing a tire, Assembling furniture, Waiting for an elevator, Losing your keys, Carving a turkey, Fixing a leaky faucet.
Hard Charades Suggestions
Save these for experienced groups or for the final round when you want a genuine challenge.
Procrastination, Deja vu, Claustrophobia, Nostalgia, Sarcasm, Insomnia, Metamorphosis, Overthinking, Multitasking, Awkward silence, Writer's block, Bureaucracy, Homesickness, Small talk, Buffering, Autocorrect, Group project, Jet lag, Impostor syndrome, Reverse psychology, Stage fright, Cabin fever, Second thoughts, Beginner's luck.
Animals
Kangaroo, Octopus, Penguin, Flamingo, Gorilla, Peacock, Snake, Butterfly, Crab, Owl, Cheetah, Seahorse, Bat, Rooster, Sloth, Giraffe, Frog, Hedgehog, Woodpecker, Jellyfish, Squirrel, Bull, Duck, Camel, Skunk.
Movies and Shows That Act Out Well
Jaws, Frozen, The Matrix, Home Alone, Toy Story, Jurassic Park, Titanic, The Lion King, Finding Nemo, Ghostbusters, Back to the Future, Up, Cast Away, Groundhog Day, The Wizard of Oz, King Kong, Rocky, Free Willy, Twister, The Great Escape.
Titles work best when the title itself contains an image. Anything abstract is a nightmare in mime, so if your group loves film clues, weight the deck toward one-word visual titles.
Jobs and Occupations
Firefighter, Dentist, Chef, Mail carrier, Lifeguard, Magician, Barber, Referee, Astronaut, Farmer, Painter, Waiter, Construction worker, Librarian, Conductor, Photographer, Plumber, Flight attendant, Zookeeper, Detective.
Everyday Objects
Umbrella, Toothbrush, Ladder, Mousetrap, Suitcase, Shopping cart, Hammer, Alarm clock, Guitar, Camera, Frying pan, Wheelbarrow, Telescope, Broom, Kite, Scissors, Bucket, Trampoline, Sunglasses, Backpack.
Charades Game Topics Worth Building a Deck Around
A themed deck raises the quality of a whole session, because the guessers know the search space. Strong charades game topics include kitchen disasters, things you do at the airport, bad first dates, chores nobody wants, animals at a zoo, jobs from a hundred years ago, sports moments, things that happen in a supermarket, and school subjects.
The trick with topics is to announce the theme before the first turn. It sounds like it makes the game too easy. In practice it makes it faster and funnier, because the actor can lean into detail instead of spending twenty seconds establishing the basic category. Rounds land, the scoreboard moves, and the group stays in the game rather than drifting off to their phones.
Themed rounds also solve the mixed-group problem. Put a ten-year-old and a grandparent on the same team and a generic deck will strand one of them. A deck about breakfast will not.
Thanksgiving Charades Game Ideas
A thanksgiving charades game is the easiest holiday version to run because everything on the table is already a prompt. Try: carving the turkey, mashing potatoes, falling asleep on the couch, the parade on television, pumpkin pie, cranberry sauce, setting the table, the kids' table, a pilgrim hat, a cornucopia, the wishbone, going back for seconds, unbuttoning your pants, washing up afterward, football on TV, a very long grace, gravy boat, apple cider, corn on the cob, and the drive home.
Run it after the meal while people are too full to move much. Keep turns to sixty seconds, put the youngest players first while attention is highest, and let anyone opt to describe rather than act if standing up is a problem. Christmas, Halloween and Easter versions follow exactly the same recipe: mine the day for its objects and rituals rather than reaching for abstractions.
Difficulty at a Glance
| Level | Best for | Example | Typical guess time |
|---|---|---|---|
| Easy | Kids, first round | Brushing teeth | Under 20 seconds |
| Medium | Mixed groups | Tug of war | 30 to 60 seconds |
| Hard | Experienced players | Procrastination | 60 to 90 seconds |
| Themed | Any group, once warm | Carving the turkey | 20 to 40 seconds |
Playing Charades Online
Charades online works better than most people expect, with two adjustments. First, frame yourself waist-up so your hands stay in shot, because a webcam crops exactly the part of your body you act with. Second, appoint one person to run the timer out loud, since everyone hearing a different countdown on their own device is the fastest way to start an argument.
For a charades game online, one player can share their screen with a generated word visible only to them, or the group can use the phone-face-down method where the actor reads their word privately and turns the phone over. If pausing to think up the next word is what breaks the rhythm, a charades word generator deals one instantly so nobody has to invent a suggestion mid-turn.
The other online adjustment is scoring. Video calls have lag, so simultaneous shouting turns into mush. Ask guessers to type into the chat instead and let the actor call out the first correct one. It feels less chaotic than in-person play, but the round actually finishes.
Rules That Make Good Suggestions Land
Set a real time limit. Sixty to ninety seconds per turn. Longer than that and a great word starts to feel like homework.
Ban the near-misses. No talking, no mouthing, no pointing at objects in the room, no drawing letters in the air. These rules are not fussiness, they are the entire source of the comedy.
Mix difficulty inside a single round. An all-hard round exhausts people and an all-easy round bores them. Alternate.
Let a stuck actor pass once per game. One free swap costs almost nothing and prevents the miserable ninety seconds where a player who drew "bureaucracy" slowly dies in front of their friends.
Keep score loosely. Charades rewards commitment, not accuracy. A team that lost by four points but produced the best mimed camel of the evening had a better night than the winners.
Adapting Suggestions to the Group You Actually Have
For young kids, use animals and actions almost exclusively, and let them make noises. The silence rule is a great rule for adults and a needless cruelty for a six-year-old.
For teenagers, weight the deck toward songs, shows and internet-native ideas, and let them add their own slips. Ownership matters more than word quality at that age.
For an office group, avoid anything that requires shared personal history and lean on universal experiences: commuting, printers, meetings that should have been emails. Nobody feels excluded and nobody has to be the person who did not get the reference.
For a party with a broad age range, run themed rounds and shuffle teams between them. Charades suggestions are only half the game. Who is on which team decides how loud the room gets.
Gestures Worth Agreeing On Before the First Turn
Half the arguments in charades come from people using different shorthand. Two minutes of agreement up front prevents all of them.
The standard signals are simple. Hold up fingers for the number of words in the phrase, then hold up fingers again to show which word you are about to act. Lay fingers on your forearm to signal the number of syllables, and use the same gesture to mark which syllable is coming. Tug your earlobe for "sounds like," then act the rhyming word instead. Pull your hands apart for a longer version of the word you just acted, push them together for a shorter one. Point at your nose when a guesser gets a word right so they know to keep going down that path.
Category signals matter just as much. Cranking an old film camera means a movie. Opening your palms like a book means a book title. Singing into a fist means a song. Framing a rectangle means a TV show. Announcing the category first is not cheating — it is what makes a sixty-second turn finishable.
Agree on one house call too: what happens when a guesser says a word that is close but not exact. Most groups accept anything that clearly demonstrates the right idea. Whatever you choose, choose it before the first disputed turn rather than during it.
Writing Your Own Suggestions
Start from what the group already has in common rather than from a category list. A family deck should be full of things that happened in that house. A workplace deck should be built from the shared experience of the job. These beat any generic word list because the guessers already know the search space, and because the reference itself is the joke.
Write on identical slips and fold them the same way, or the deck will get read through the paper. Aim for a spread of roughly half easy, a third medium, and a small handful of hard ones. Read every slip yourself before the game starts and pull anything you could not act out — if the writer cannot mime it, nobody at the table can.
Keep the deck afterward. A tested set of suggestions is worth far more than a fresh one, and most groups throw theirs away and rebuild a worse version next time.
Frequently Asked Questions
How many charades suggestions do I need for a party? Plan on roughly ten words per player for a full session. A group of eight will burn through about eighty slips in an hour of relaxed play, so a hundred is a safe target and leaves room for skips.
What makes a charades word too hard? Abstraction is the usual culprit, not vocabulary. A long word with a clear physical image, like "hippopotamus," is easy. A short abstract word like "hope" is brutal. If you cannot picture the first gesture, the guessers cannot picture the answer.
Can you play charades with only three or four people? Yes. With small numbers, drop the teams and play free-for-all: one actor, everyone else guesses, and whoever gets it acts next. It moves faster than team play and nobody sits out.
Should the actor know the category before acting? The actor always knows it, and the standard opening gesture tells the guessers too — cranking a camera for a movie, opening hands for a book, and so on. Signaling the category up front narrows the field and makes rounds finish, which is what you want.



