Charades Terms: 400+ Words to Act Out, Sorted by Difficulty
Good charades terms share three qualities: they have a physical shape, they are known by everyone in the room, and they can be acted without props. Everything below meets that bar. There are more than four hundred prompts here, grouped into copyable tables by difficulty and by audience, so you can pull a set for a six-year-old's birthday party or a set for a room of adults who want to sweat a little.
If you want the words handed to you one at a time with a timer already running, the free generator at charadesgamegenerator.com does that. If you'd rather build a deck by hand — write them on index cards, fold them, drop them in a bowl — this page is the raw material.
A note before the lists: difficulty in charades is not about vocabulary. "Sommelier" is a hard word but an easy mime. "Patience" is an easy word and a brutal mime. Difficulty tracks how many separate gestures the actor needs to chain together before the idea lands.
What Makes a Charades Term Actually Work
The test is whether you can picture the first three seconds of the performance. If you can see the actor's opening move, the term is playable. If you can't, your team is going to spend a minute watching someone stand still and think.
Three failure modes account for almost every dead round:
Too abstract with no hook. "Justice" has no body. "Gravity" does — you drop something and watch it fall. Abstract terms work only when there's one obvious physical image attached to them.
Too specific. A movie only four people in the room have seen is not a charades term, it's a private joke. Recognition has to be near-universal for that group.
Too static. "Wall." "Beige." "Tuesday." Nothing moves, so nothing can be acted.
The best charades terms are usually verbs, or nouns with a verb hiding inside them. "Umbrella" works because everyone opens one the same way. "Bowling" works because the motion is unmistakable from across a room.
The 20 Charades Suggestions That Never Miss
These are the charades suggestions I reach for when a group is stalling, a shy player is up, or the energy needs a reset. Every one of them gets guessed inside thirty seconds by a normal group.
| Term | Level | How it plays |
|---|---|---|
| Brushing your teeth | Easy | Instant. Good opener for a nervous player. |
| Elephant | Easy | Arm as trunk. Every child on earth knows it. |
| Fishing | Easy | Cast, wait, reel, struggle. Tells a whole story. |
| Bowling | Easy | The approach and release read from any angle. |
| Sleeping | Easy | Hands under cheek. Guessed in two seconds. |
| Firefighter | Easy | Hose plus ladder plus siren — three routes in. |
| Monkey | Easy | Scratching and hunching. Reliably funny. |
| Vacuuming | Easy | The back-and-forth push is unmistakable. |
| Riding a roller coaster | Medium | Clicking up, hands high, scream face. |
| Parallel parking | Medium | Head swiveling and tiny wheel corrections. |
| Boxing | Medium | Stance plus jab. Nobody misses it. |
| Photographer | Medium | Frame, crouch, click, wave the subject over. |
| Untangling headphones | Medium | Universal frustration, universal mime. |
| Waiting in line | Medium | Shuffle, sigh, check watch, shuffle. |
| Titanic | Medium | The arms-out bow pose closes it immediately. |
| Piece of cake | Hard | Mime cake, then the shrug that means "easy." |
| Cold feet | Hard | Wedding setup, then point at shivering feet. |
| Assembling furniture | Hard | Allen wrench, confused diagram, leftover screw. |
| Air traffic controller | Hard | Two paddles, headset, planes crossing. |
| Deja vu | Hard | Do a small action, freeze, do it again identically. |
Print that table and keep it in the box with your cards. It's the emergency reserve.
Easy Charades Terms (Ages 4–8 and Warm-Up Rounds)
Easy terms are single, whole-body actions that need no setup gesture at all — the actor just starts moving and the answer arrives. Use these for the first round of any game, for young kids, and for anyone who has never played.
| Animals | Everyday Actions | Around the House | Simple Jobs |
|---|---|---|---|
| Elephant | Sleeping | Vacuuming | Firefighter |
| Monkey | Brushing teeth | Washing dishes | Doctor |
| Snake | Eating spaghetti | Watching TV | Teacher |
| Frog | Swimming | Opening a door | Chef |
| Cat | Jumping rope | Making a bed | Police officer |
| Dog | Waving hello | Sweeping | Farmer |
| Rabbit | Clapping | Answering the phone | Mail carrier |
| Penguin | Tying shoes | Taking a shower | Dentist |
| Bee | Drinking | Setting the table | Painter |
| Horse | Laughing | Reading a book | Bus driver |
| Chicken | Crying | Doing laundry | Astronaut |
| Duck | Sneezing | Watering plants | Barber |
| Kangaroo | Yawning | Blowing out candles | Lifeguard |
| Crab | Running | Taking out the trash | Clown |
| Bear | Dancing | Cooking pancakes | Pilot |
Sixty terms. For a party of small children, this table alone is enough for the whole evening — kids happily repeat prompts, and a repeated prompt acted by a different child is a genuinely different round.
Medium Prompts for Mixed Groups, Ages 9 and Up
Medium terms usually need two beats: establish the setting, then perform the action inside it. That extra layer is where charades gets fun, because the team starts guessing halfway through and the actor has to react.
| Sports and Games | Places and Scenes | Objects | Feelings |
|---|---|---|---|
| Basketball | Waiting in line | Umbrella | Nervous |
| Bowling | Riding a roller coaster | Toothbrush | Exhausted |
| Fishing | Camping | Guitar | Embarrassed |
| Golf | Grocery shopping | Vacuum cleaner | Excited |
| Skiing | Airport security | Ladder | Confused |
| Surfing | Going to the dentist | Telescope | Proud |
| Boxing | Riding the subway | Shopping cart | Suspicious |
| Ice skating | At the beach | Suitcase | Impatient |
| Hula hooping | A wedding | Alarm clock | Relieved |
| Archery | A birthday party | Lawn mower | Bored |
| Rowing | A job interview | Camera | Startled |
| Tennis | A haunted house | Microphone | Jealous |
| Skateboarding | A traffic jam | Hammer | Grateful |
| Weightlifting | A museum tour | Bicycle | Homesick |
| Karate | A parade | Kite | Determined |
The feelings column deserves a word of warning. Emotions are wonderful prompts for expressive players and miserable for reserved ones, because there's no prop to hide behind. Mix them in; don't build a whole round out of them.
Hard Prompts for Adults and Experienced Players
Hard terms require the actor to break the answer into parts and clue each part separately — which is exactly what the standard hand signals exist for. If your group doesn't know the signals yet, read how do you play charades before you put these in the bowl.
| Abstract Ideas | Idioms | Tricky Occupations | Multi-Step Scenes |
|---|---|---|---|
| Gravity | Break the ice | Air traffic controller | Assembling furniture |
| Time zones | Spill the beans | Archaeologist | Losing your car in a lot |
| Patience | Cold feet | Referee | Changing a flat tire |
| Democracy | Piece of cake | Auctioneer | Teaching a dog to sit |
| Loyalty | Under the weather | Sign language interpreter | Cutting your own hair |
| Inflation | Hit the hay | Beekeeper | Getting stuck in an elevator |
| Nostalgia | Butterflies in your stomach | Tailor | Wrapping a gift badly |
| Deja vu | Barking up the wrong tree | Stunt double | Moving a couch upstairs |
| Freedom | Bite the bullet | Meteorologist | Trying on shoes too small |
| Silence | Raining cats and dogs | Locksmith | Filming a selfie video |
| Curiosity | On thin ice | Glassblower | Pitching a tent in wind |
| Teamwork | Let the cat out of the bag | Zookeeper | Learning to drive stick shift |
Idioms are the best hard category, and it isn't close. They're long enough to need syllable signals, familiar enough that the whole phrase snaps into place at once, and they produce the single most satisfying moment in charades: four people shouting the same words simultaneously.
Words to Act Out With Kids
For children under nine, the safest prompts are things they have physically done or physically seen — not things they have watched on a screen. A four-year-old can act "sliding" perfectly and cannot act "a movie about a lion" at all.
| Baby Animals | Playground | Pretend Play | Food |
|---|---|---|---|
| Puppy | Sliding | Superhero | Ice cream cone |
| Kitten | Swinging | Pirate | Popcorn |
| Chick | Seesaw | Princess | Spaghetti |
| Tadpole | Hopscotch | Robot | Pizza |
| Caterpillar | Tag | Dinosaur | Banana |
| Butterfly | Hide and seek | Wizard | Birthday cake |
| Turtle | Climbing | Cowboy | Corn on the cob |
| Owl | Somersault | Ballerina | Lollipop |
| Fish | Blowing bubbles | Knight | Soup |
| Mouse | Flying a kite | Mermaid | Hot dog |
| Squirrel | Skipping | Race car driver | Watermelon |
| Ladybug | Playing catch | Magician | Cereal |
Two house rules make kids' charades work. First, let a young child whisper the card to an adult who confirms they understand it — a kid stuck on a word they can't read will just freeze. Second, let the whole room guess, not only their team. Small children are playing to be watched, not to win.
For a longer age-graded set with team structure built in, see the family charades guide.
Prompts That Land With Adults
Adult prompts work best when they're recognizably annoying. Shared frustration is the richest vein in the game — everyone has fought a printer, and everyone recognizes the fight instantly.
| Relatable Moments | Travel | Technology | Workplace |
|---|---|---|---|
| Parallel parking | Passport control | A video call freezing | A conference call |
| Assembling a crib | The overhead bin | A phone battery dying | Refilling the coffee |
| Finding your keys | Motion sickness | Typing with one hand | A stapler |
| Snoozing an alarm | Applying sunscreen | A selfie stick | A whiteboard presentation |
| Elevator small talk | Snorkeling | A printer jam | An elevator pitch |
| A sunburn | Hiking uphill | A password reset | Deadline panic |
| Reading glasses | Road trip singing | Flying a drone | Water cooler chat |
| Ordering coffee | Hotel check-in | A voice assistant | The copy machine |
| Untangling headphones | Missing the train | A smart watch | A standing desk |
| Karaoke | A sightseeing photo | Searching for Wi-Fi | A handshake |
| A yoga class | Renting a bike | A charging cable | A name tag |
| Standing on a scale | Packing a suitcase | A screen that's too bright | Spinning in an office chair |
Movies, TV Shows, Books and Songs
Titles are the classic charades terms because the signals exist specifically for them — cranking a film camera for a movie, drawing a rectangle for a TV show, opening your palms like covers for a book, mouthing a note for a song. That opening gesture alone narrows the field enormously.
| Movies | TV Shows | Books | Songs |
|---|---|---|---|
| Titanic | Sesame Street | Charlotte's Web | Happy Birthday |
| Jaws | Wheel of Fortune | The Very Hungry Caterpillar | Row, Row, Row Your Boat |
| The Lion King | Jeopardy! | Where the Wild Things Are | Twinkle, Twinkle, Little Star |
| Finding Nemo | Shark Tank | Robinson Crusoe | Take Me Out to the Ball Game |
| Frozen | Planet Earth | Moby-Dick | Jingle Bells |
| Jurassic Park | MythBusters | Little Women | You Are My Sunshine |
| Home Alone | American Ninja Warrior | The Secret Garden | The Wheels on the Bus |
| Ghostbusters | Dancing with the Stars | Peter Pan | If You're Happy and You Know It |
| E.T. | The Muppet Show | Alice in Wonderland | Head, Shoulders, Knees and Toes |
| Toy Story | Mister Rogers' Neighborhood | The Hobbit | This Little Light of Mine |
| The Wizard of Oz | The Great British Bake Off | Treasure Island | Old MacDonald |
| Rocky | The Office | Green Eggs and Ham | Rain, Rain, Go Away |
Choose titles by room, not by fame. A group of grandparents and grandchildren shares nursery rhymes and classic films; it does not necessarily share this year's streaming hits.
Holiday and Seasonal Prompts
Themed terms give an ordinary game a reason to exist on a particular night, and they hand shy players an easier read — because everyone at a Halloween party is already thinking about Halloween, the guessing space is tiny.
| Christmas | Halloween | Thanksgiving and Fall | Spring and Summer |
|---|---|---|---|
| Decorating a tree | Trick-or-treating | Carving a turkey | An Easter egg hunt |
| Hanging stockings | Carving a pumpkin | Raking leaves | Planting seeds |
| Wrapping presents | A ghost | Apple picking | Jumping in puddles |
| Building a snowman | Stirring a cauldron | Pumpkin pie | A barbecue |
| Caroling | A black cat | A hayride | Running through a sprinkler |
| A reindeer | Bobbing for apples | Football on TV | Fireworks |
| Sledding | A vampire | Setting a long table | A beach umbrella |
| A gingerbread house | A skeleton | Walking a corn maze | A lemonade stand |
| Drinking hot cocoa | Touring a haunted house | Saying grace | A bike ride |
| Untangling the lights | A costume parade | Falling asleep after dinner | Building a sandcastle |
| Santa's sleigh | A spider web | A scarecrow | Roasting s'mores |
| Making a snow angel | Sorting candy | Pressing cider | Sunbathing |
Lightning-Round Single Words
For a thirty-second speed round, use single words with one gesture each and no title signal. Keep score by count rather than by round; a team races through as many as it can before the buzzer.
| Verbs | Emotions | Animals | Objects |
|---|---|---|---|
| Tiptoe | Happy | Giraffe | Broom |
| Shiver | Angry | Gorilla | Mirror |
| Juggle | Scared | Flamingo | Balloon |
| Stretch | Sleepy | Octopus | Scissors |
| Sneeze | Shy | Sloth | Jump rope |
| Whisper | Surprised | Woodpecker | Fan |
| Salute | Disappointed | Camel | Clock |
| Bow | Hopeful | Peacock | Bell |
| Tickle | Annoyed | Seal | Whistle |
| Balance | Calm | Hedgehog | Basket |
| Limp | Lonely | Ostrich | Rope |
| Shrug | Silly | Cheetah | Candle |
How to Assemble a Deck From These Tables
Counting cards is the part people get wrong. Here's the arithmetic that actually holds up.
A single turn runs about ninety seconds all in: the draw, a few seconds of thinking, up to a minute of acting, and the scramble back to a seat. Ten players get through roughly twenty turns in an hour of real play, once you allow for laughing and refills.
So: plan on two prompts per player per hour, then double it. The doubling isn't waste. You want the option to discard a card that doesn't suit the person who drew it, and you want the deck to feel bottomless rather than picked over.
| Group size | One hour | Two hours | Cards to prepare |
|---|---|---|---|
| 4–6 players | 12 turns | 24 turns | 50 |
| 7–10 players | 20 turns | 40 turns | 80 |
| 11–16 players | 28 turns | 55 turns | 110 |
| 17+ players | 32 turns | 60 turns | 130 |
Mix by difficulty in roughly a 4-4-2 ratio: forty percent easy, forty percent medium, twenty percent hard. A deck stacked with hard terms feels clever for two rounds and exhausting by the fourth.
Then separate the deck by level into three bowls or three colors of card, and let each player choose which bowl to draw from. That one adjustment does more for a mixed-age game than any other change I know.
If you're making physical cards, the printable charades cards sets are already laid out by theme, and the guide to printing charades cards covers stock weight, card size and cutting.
Terms to Leave Out
A short blacklist saves an evening.
Proper nouns nobody can act. A person's name has no physical form unless they have a famous gesture attached.
Anything requiring a prop. If the term only reads when the actor picks up an actual object, it isn't a charades term.
Compound abstractions. "Economic recovery." "Personal growth." Two abstract ideas stacked is a dead round.
Recent, narrow references. A meme from last month excludes half the room. If you have to explain the answer after it's guessed, it was the wrong card.
Anything crude. It gets a laugh from three people and makes everyone else quietly stop suggesting terms. Keep the deck clean and the game stays open to the whole room.
Where the Categories Come From
Every table above is a category, and categories are the real lever in charades — change the category and you change the difficulty, the mood and the pace all at once. If you want to build sets specific to your group, a school class, an office party or a themed evening, the charades category ideas guide covers how to size a category to a group and how to invent one that doesn't collapse halfway through.
And if you're new to the whole thing and want the background — where the word comes from, how it's pronounced, and how the game differs from Pictionary — start with the charades definition.
FAQ
How many charades terms do I need for a party of ten? Eighty for a two-hour game. Ten players get through about twenty turns an hour, and you want double that number of cards so nobody is handed a prompt that clearly doesn't fit them.
What are the easiest charades terms for a five-year-old? Animals and everyday actions: elephant, monkey, sleeping, brushing teeth, swimming, jumping rope. Anything the child has physically done. Skip movie and book titles entirely at that age — reading a title and translating it into gestures is two jobs at once.
Are one-word or multi-word prompts better? One-word terms are faster and better for beginners. Multi-word phrases are more satisfying for experienced groups because they use the syllable and word-count signals, which is where the craft of the game lives. A good deck holds both.
Can I use the same prompt twice in one game? Yes, and it usually plays well. A repeated term acted by a different person is a genuinely different round, and the second actor almost always finds a completely different route to it. With children, repetition is a feature — they get to succeed at something they just watched.
What's the difference between charades terms and charades suggestions? Nothing, in practice. People search both. "Terms" tends to mean the raw word list; "charades suggestions" tends to mean the recommended picks — the ones that reliably work. The twenty-item table near the top of this page is the suggestions list.
How do I stop the hard terms from killing the mood? Cap them at one in five, and let anyone pass once per game without penalty. A player who passes on a card they can't see a way into keeps the pace up. A player who stands frozen for sixty seconds does not.



